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Numerically Stable Cholesky-QR on GPU via Mixed-Precision...
[Submitted on 16 Jun 2026] · 2026-06-18 · via cs updates on arXiv.org

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Abstract:Cholesky-QR is among the fastest algorithms for computing the thin QR factorization of tall-and-skinny matrices on GPUs, relying entirely on BLAS-3 operations. However, it is numerically unstable: forming the Gram matrix squares the condition number, causing breakdown when $\kappa_2(\boldsymbol{A}) \gtrsim 10^8$. We present MRCQR (Mixed-Precision Randomized Cholesky-QR), a stable GPU algorithm that addresses this limitation. MRCQR uses a subsampled randomized trigonometric transform to construct a preconditioner $\boldsymbol{R}_s$ that reduces $\kappa_2(\boldsymbol{A}\boldsymbol{R}_s^{-1})$ to near unity with high probability, then applies Cholesky-QR in double precision to the preconditioned matrix. The key insight -- supported by perturbation analysis -- is that the preconditioner requires far less accuracy than the final result: single (FP32) precision suffices when $\kappa_2(\boldsymbol{A}) \lesssim 10^8$, and half (FP16) when $\kappa_2(\boldsymbol{A}) \lesssim 10^4$. MRCQR produces an explicit orthogonal factor $\widehat{\boldsymbol{Q}}$ satisfying $\|\boldsymbol{I} - \widehat{\boldsymbol{Q}}^\top\widehat{\boldsymbol{Q}}\|_2 = \cal O(\mathbf{u})$ ($\mathbf{u} \approx 10^{-16}$, double-precision unit roundoff) for condition numbers up to $10^{16}$, far beyond the $10^8$ limit of CholQR2. Experiments on an NVIDIA H100 GPU show that MRCQR (FP16) outperforms rand-cholQR by $1.4$--$1.8\times$ across all tested column counts and is $1.8$--$13.5\times$ faster than cuSOLVER geqrf, while the FP16 sketch (used when $\kappa_2(\boldsymbol{A}) \lesssim 10^4$) is $2\times$ cheaper than FP64 at no accuracy cost.

Submission history

From: James E. Garrison [view email]
[v1] Tue, 16 Jun 2026 19:04:53 UTC (184 KB)