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cs.CV updates on arXiv.org

ClawGUI: A Unified Framework for Training, Evaluating, and Deploying GUI Agents On the Robustness of Watermarking for Autoregressive Image Generation Revisiting Compositionality in Dual-Encoder Vision-Language Models: The Role of Inference Anthropogenic Regional Adaptation in Multimodal Vision-Language Model From Redaction to Restoration: Deep Learning for Medical Image Anonymization and Reconstruction The Salami Slicing Threat: Exploiting Cumulative Risks in LLM Systems BoxTuning: Directly Injecting the Object Box for Multimodal Model Fine-Tuning Semantic-Geometric Dual Compression: Training-Free Visual Token Reduction for Ultra-High-Resolution Remote Sensing Understanding Lightweight Low-Light Image Enhancement via Distribution-Normalizing Preprocessing and Depthwise U-Net Back to the Barn with LLAMAs: Evolving Pretrained LLM Backbones in Finetuning Vision Language Models Pseudo-Unification: Entropy Probing Reveals Divergent Information Patterns in Unified Multimodal Models QShield: Securing Neural Networks Against Adversarial Attacks using Quantum Circuits Evaluating the Impact of Medical Image Reconstruction on Downstream AI Fairness and Performance Retinal Cyst Detection from Optical Coherence Tomography Images LoViF 2026 The First Challenge on Weather Removal in Videos STORM: End-to-End Referring Multi-Object Tracking in Videos Data-Efficient Surgical Phase Segmentation in Small-Incision Cataract Surgery: A Controlled Study of Vision Foundation Models Rethinking the Diffusion Model from a Langevin Perspective Zero-shot World Models Are Developmentally Efficient Learners Edu-MMBias: A Three-Tier Multimodal Benchmark for Auditing Social Bias in Vision-Language Models under Educational Contexts VGA-Bench: A Unified Benchmark and Multi-Model Framework for Video Aesthetics and Generation Quality Evaluation Degradation-Consistent Paired Training for Robust AI-Generated Image Detection FREE-Switch: Frequency-based Dynamic LoRA Switch for Style Transfer Demographic and Linguistic Bias Evaluation in Omnimodal Language Models FlowPalm: Optical Flow Driven Non-Rigid Deformation for Geometrically Diverse Palmprint Generation Cross-Cultural Value Awareness in Large Vision-Language Models I Walk the Line: Examining the Role of Gestalt Continuity in Object Binding for Vision Transformers GLEaN: A Text-to-image Bias Detection Approach for Public Comprehension From UAV Imagery to Agronomic Reasoning: A Multimodal LLM Benchmark for Plant Phenotyping Not Your Stereo-Typical Estimator: Combining Vision and Language for Volume Perception
CEDex: Cross-Embodiment Dexterous Grasp Generation at Sca...
Zhiyuan Wu, Rolandos Alexandros Potamias, Xuyang Zhang, Zhongqun · 2025-09-29 · via cs.CV updates on arXiv.org

Cross-embodiment dexterous grasp synthesis refers to adaptively generating and optimizing grasps for various robotic hands with different morphologies. This capability is crucial for achieving versatile robotic manipulation in diverse environments and requires substantial amounts of reliable and diverse grasp data for effective model training and robust generalization. However, existing approaches either rely on physics-based optimization that lacks human-like kinematic understanding or require extensive manual data collection processes that are limited to anthropomorphic structures. In this paper, we propose CEDex, a novel cross-embodiment dexterous grasp synthesis method at scale that bridges human grasping kinematics and robot kinematics by aligning robot kinematic models with generated human-like contact representations. Given an object's point cloud and an arbitrary robotic hand model, CEDex first generates human-like contact representations using a Conditional Variational Auto-encoder pretrained on human contact data. It then performs kinematic human contact alignment through topological merging to consolidate multiple human hand parts into unified robot components, followed by a signed distance field-based grasp optimization with physics-aware constraints. Using CEDex, we construct the largest cross-embodiment grasp dataset to date, comprising 500K objects across four gripper types with 20M total grasps. Extensive experiments show that CEDex outperforms state-of-the-art approaches and our dataset benefits cross-embodiment grasp learning with high-quality diverse grasps.