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cs.CV updates on arXiv.org

ClawGUI: A Unified Framework for Training, Evaluating, and Deploying GUI Agents On the Robustness of Watermarking for Autoregressive Image Generation Revisiting Compositionality in Dual-Encoder Vision-Language Models: The Role of Inference Anthropogenic Regional Adaptation in Multimodal Vision-Language Model From Redaction to Restoration: Deep Learning for Medical Image Anonymization and Reconstruction The Salami Slicing Threat: Exploiting Cumulative Risks in LLM Systems BoxTuning: Directly Injecting the Object Box for Multimodal Model Fine-Tuning Semantic-Geometric Dual Compression: Training-Free Visual Token Reduction for Ultra-High-Resolution Remote Sensing Understanding Lightweight Low-Light Image Enhancement via Distribution-Normalizing Preprocessing and Depthwise U-Net Back to the Barn with LLAMAs: Evolving Pretrained LLM Backbones in Finetuning Vision Language Models Pseudo-Unification: Entropy Probing Reveals Divergent Information Patterns in Unified Multimodal Models QShield: Securing Neural Networks Against Adversarial Attacks using Quantum Circuits Evaluating the Impact of Medical Image Reconstruction on Downstream AI Fairness and Performance Retinal Cyst Detection from Optical Coherence Tomography Images LoViF 2026 The First Challenge on Weather Removal in Videos STORM: End-to-End Referring Multi-Object Tracking in Videos Data-Efficient Surgical Phase Segmentation in Small-Incision Cataract Surgery: A Controlled Study of Vision Foundation Models Rethinking the Diffusion Model from a Langevin Perspective Zero-shot World Models Are Developmentally Efficient Learners Edu-MMBias: A Three-Tier Multimodal Benchmark for Auditing Social Bias in Vision-Language Models under Educational Contexts VGA-Bench: A Unified Benchmark and Multi-Model Framework for Video Aesthetics and Generation Quality Evaluation Degradation-Consistent Paired Training for Robust AI-Generated Image Detection FREE-Switch: Frequency-based Dynamic LoRA Switch for Style Transfer Demographic and Linguistic Bias Evaluation in Omnimodal Language Models FlowPalm: Optical Flow Driven Non-Rigid Deformation for Geometrically Diverse Palmprint Generation Cross-Cultural Value Awareness in Large Vision-Language Models I Walk the Line: Examining the Role of Gestalt Continuity in Object Binding for Vision Transformers GLEaN: A Text-to-image Bias Detection Approach for Public Comprehension From UAV Imagery to Agronomic Reasoning: A Multimodal LLM Benchmark for Plant Phenotyping Not Your Stereo-Typical Estimator: Combining Vision and Language for Volume Perception
GraphiContact: Pose-aware Human-Scene Robust Contact Perc...
Xiaojian Lin, Yaomin Shen, Junyuan Ma, Yujie Sun, Chengqing Bu, · 2026-03-20 · via cs.CV updates on arXiv.org

Monocular vertex-level human-scene contact prediction is a fundamental capability for interactive systems such as assistive monitoring, embodied AI, and rehabilitation analysis. In this work, we study this task jointly with single-image 3D human mesh reconstruction, using reconstructed body geometry as a scaffold for contact reasoning. Existing approaches either focus on contact prediction without sufficiently exploiting explicit 3D human priors, or emphasize pose/mesh reconstruction without directly optimizing robust vertex-level contact inference under occlusion and perceptual noise. To address this gap, we propose GraphiContact, a pose-aware framework that transfers complementary human priors from two pretrained Transformer encoders and predicts per-vertex human-scene contact on the reconstructed mesh. To improve robustness in real-world scenarios, we further introduce a Single-Image Multi-Infer Uncertainty (SIMU) training strategy with token-level adaptive routing, which simulates occlusion and noisy observations during training while preserving efficient single-branch inference at test time. Experiments on five benchmark datasets show that GraphiContact achieves consistent gains on both contact prediction and 3D human reconstruction. Our code, based on the GraphiContact method, provides comprehensive 3D human reconstruction and interaction analysis, and will be publicly available at https://github.com/Aveiro-Lin/GraphiContact.