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Playing Along: Learning a Double-Agent Defender for Belief Steering via Theory of Mind RPA-Check: A Multi-Stage Automated Framework for Evaluating Dynamic LLM-based Role-Playing Agents A Triadic Suffix Tokenization Scheme for Numerical Reasoning Hidden Measurement Error in LLM Pipelines Distorts Annotation, Evaluation, and Benchmarking Synthius-Mem: Brain-Inspired Hallucination-Resistant Persona Memory Achieving 94.4% Memory Accuracy and 99.6% Adversarial Robustness on LoCoMo Time is Not a Label: Continuous Phase Rotation for Temporal Knowledge Graphs and Agentic Memory NovBench: Evaluating Large Language Models on Academic Paper Novelty Assessment Policy Split: Incentivizing Dual-Mode Exploration in LLM Reinforcement with Dual-Mode Entropy Regularization METER: Evaluating Multi-Level Contextual Causal Reasoning in Large Language Models Think Before you Write: QA-Guided Reasoning for Character Descriptions in Books METRO: Towards Strategy Induction from Expert Dialogue Transcripts for Non-collaborative Dialogues Retrieval as Generation: A Unified Framework with Self-Triggered Information Planning Do LLMs Know Tool Irrelevance? Demystifying Structural Alignment Bias in Tool Invocations Enhancing Multimodal Large Language Models for Ancient Chinese Character Evolution Analysis via Glyph-Driven Fine-Tuning Polyglot Teachers: Evaluating Language Models for Multilingual Synthetic Data Generation Exploring Knowledge Conflicts for Faithful LLM Reasoning: Benchmark and Method CocoaBench: Evaluating Unified Digital Agents in the Wild MathAgent: Adversarial Evolution of Constraint Graphs for Mathematical Reasoning Data Synthesis Evaluating Memory Capability in Continuous Lifelog Scenario How Robust Are Large Language Models for Clinical Numeracy? An Empirical Study on Numerical Reasoning Abilities in Clinical Contexts Efficient Training for Cross-lingual Speech Language Models Shared Emotion Geometry Across Small Language Models: A Cross-Architecture Study of Representation, Behavior, and Methodological Confounds A Systematic Analysis of the Impact of Persona Steering on LLM Capabilities Uncertainty-Aware Web-Conditioned Scientific Fact-Checking When Valid Signals Fail: Regime Boundaries Between LLM Features and RL Trading Policies When Verification Fails: How Compositionally Infeasible Claims Escape Rejection Mem$^2$Evolve: Towards Self-Evolving Agents via Co-Evolutionary Capability Expansion and Experience Distillation AOP-Smart: A RAG-Enhanced Large Language Model Framework for Adverse Outcome Pathway Analysis OccuBench: Evaluating AI Agents on Real-World Professional Tasks via Language Environment Simulation Advancing Polish Language Modeling through Tokenizer Optimization in the Bielik v3 7B and 11B Series
Talk to Your Slides: High-Efficiency Slide Editing via La...
Kyudan Jung, Hojun Cho, Jooyeol Yun, Soyoung Yang, Jaehyeok Jang · 2025-05-17 · via cs.CL updates on arXiv.org

Editing presentation slides is a frequent yet tedious task, ranging from creative layout design to repetitive text maintenance. While recent GUI-based agents powered by Multimodal LLMs (MLLMs) excel at tasks requiring visual perception, such as spatial layout adjustments, they often incur high computational costs and latency when handling structured, text-centric, or batch processing tasks. In this paper, we propose Talk-to-Your-Slides, a high-efficiency slide editing agent that operates via language-driven structured data manipulation rather than relying on the image modality. By leveraging the underlying object model instead of screen pixels, our approach ensures precise content modification while preserving style fidelity, addressing the limitations of OCR-based visual agents. Our system features a hierarchical architecture that effectively bridges high-level user instructions with low-level execution codes. Experiments demonstrate that for text-centric and formatting tasks, our method enables 34% faster processing, achieves 34% better instruction fidelity, and operates at an 87% lower cost compared to GUI-based baselines. Furthermore, we introduce TSBench, a human-verified benchmark dataset comprising 379 instructions, including a Hard subset designed to evaluate robustness against complex and visually dependent queries. Our code and benchmark are available at https://github.com/KyuDan1/Talk-to-Your-Slides.