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cs.CL updates on arXiv.org

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IsoQuant: Hardware-Aligned SO(4) Isoclinic Rotations for ...
Zhongping Ji · 2026-03-30 · via cs.CL updates on arXiv.org

Orthogonal feature decorrelation is effective for low-bit online vector quantization, but dense random orthogonal transforms incur prohibitive $O(d^2)$ storage and compute. RotorQuant reduces this cost with blockwise $3$D Clifford rotors, yet the resulting $3$D partition is poorly aligned with modern hardware and offers limited local mixing. We propose \textbf{IsoQuant}, a blockwise rotation framework based on quaternion algebra and the isoclinic decomposition of $SO(4)$. It represents each $4$D block as a quaternion and applies a closed-form transform $T(v)=q_L v \overline{q_R}$. This yields two main variants: \emph{IsoQuant-Full}, which realizes the full $SO(4)$ rotation, and \emph{IsoQuant-Fast}, which keeps only one isoclinic factor for lower cost; the framework also admits a lightweight $2$D special case. At $d=128$, IsoQuant-Full reduces forward rotation cost from about $2{,}408$ FMAs in RotorQuant to $1{,}024$, while IsoQuant-Fast further reduces it to $512$. Across $18$ fused CUDA settings with $d \in {128,256,512}$, bit widths ${2,3,4}$, and FP16/FP32 execution, IsoQuant achieves mean kernel-level speedups of about $4.5\times$--$4.7\times$ over RotorQuant while maintaining comparable reconstruction MSE, with peak speedups above $6\times$. Current validation is limited to the stage-1 quantize--dequantize path on synthetic normalized vectors; end-to-end KV-cache evaluation remains future work.