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cs.CL updates on arXiv.org

Playing Along: Learning a Double-Agent Defender for Belief Steering via Theory of Mind RPA-Check: A Multi-Stage Automated Framework for Evaluating Dynamic LLM-based Role-Playing Agents A Triadic Suffix Tokenization Scheme for Numerical Reasoning Hidden Measurement Error in LLM Pipelines Distorts Annotation, Evaluation, and Benchmarking Synthius-Mem: Brain-Inspired Hallucination-Resistant Persona Memory Achieving 94.4% Memory Accuracy and 99.6% Adversarial Robustness on LoCoMo Time is Not a Label: Continuous Phase Rotation for Temporal Knowledge Graphs and Agentic Memory NovBench: Evaluating Large Language Models on Academic Paper Novelty Assessment Policy Split: Incentivizing Dual-Mode Exploration in LLM Reinforcement with Dual-Mode Entropy Regularization METER: Evaluating Multi-Level Contextual Causal Reasoning in Large Language Models Think Before you Write: QA-Guided Reasoning for Character Descriptions in Books METRO: Towards Strategy Induction from Expert Dialogue Transcripts for Non-collaborative Dialogues Retrieval as Generation: A Unified Framework with Self-Triggered Information Planning Do LLMs Know Tool Irrelevance? Demystifying Structural Alignment Bias in Tool Invocations Enhancing Multimodal Large Language Models for Ancient Chinese Character Evolution Analysis via Glyph-Driven Fine-Tuning Polyglot Teachers: Evaluating Language Models for Multilingual Synthetic Data Generation Exploring Knowledge Conflicts for Faithful LLM Reasoning: Benchmark and Method CocoaBench: Evaluating Unified Digital Agents in the Wild MathAgent: Adversarial Evolution of Constraint Graphs for Mathematical Reasoning Data Synthesis Evaluating Memory Capability in Continuous Lifelog Scenario How Robust Are Large Language Models for Clinical Numeracy? An Empirical Study on Numerical Reasoning Abilities in Clinical Contexts Efficient Training for Cross-lingual Speech Language Models Shared Emotion Geometry Across Small Language Models: A Cross-Architecture Study of Representation, Behavior, and Methodological Confounds A Systematic Analysis of the Impact of Persona Steering on LLM Capabilities Uncertainty-Aware Web-Conditioned Scientific Fact-Checking When Valid Signals Fail: Regime Boundaries Between LLM Features and RL Trading Policies When Verification Fails: How Compositionally Infeasible Claims Escape Rejection Mem$^2$Evolve: Towards Self-Evolving Agents via Co-Evolutionary Capability Expansion and Experience Distillation AOP-Smart: A RAG-Enhanced Large Language Model Framework for Adverse Outcome Pathway Analysis OccuBench: Evaluating AI Agents on Real-World Professional Tasks via Language Environment Simulation Advancing Polish Language Modeling through Tokenizer Optimization in the Bielik v3 7B and 11B Series
Evaluating from Benign to Dynamic Adversarial: A Squid Ga...
Zijian Chen, Wenjun Zhang, Guangtao Zhai · 2025-11-12 · via cs.CL updates on arXiv.org

The potential data contamination issue in contemporary large language models (LLMs) benchmarks presents a fundamental challenge to establishing trustworthy evaluation frameworks. Meanwhile, they predominantly assume benign, resource-rich settings, leaving the behavior of LLMs under pressure unexplored. In this paper, we introduce \textsc{Squid Game}, a dynamic and adversarial evaluation environment with resource-constrained and asymmetric information settings elaborated to evaluate LLMs through interactive gameplay against other LLM opponents. Squid Game consists of six elimination-style levels, focusing on multi-faceted abilities, including instruction-following, code, reasoning, planning, and safety alignment. We evaluate over 50 LLMs on Squid Game, presenting the largest behavioral evaluation study of general LLMs on dynamic adversarial scenarios. We observe a clear generational phase transition in performance in the same model lineage and find evidence that some models resort to speculative shortcuts to win the game, indicating the possibility of higher-level evaluation paradigm contamination in static benchmarks. We also compare prominent LLM benchmarks and \textsc{Squid Game}, highlighting that dynamic evaluation can serve as a complementary part for static evaluations. Project page: https://github.com/zijianchen98/LLM_Squid_Game.