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博客园 - 朱煜

项目经理与客户沟通的宜与忌 转 FileStream Read File filestream read方法 循环读取固定文件 c#描述异常处理语句try、catch、finally执行时的相互关系 C#计算文件的MD5值实例 C#获取文件MD5字符串 金旭亮老师的Scoekt编程摘要 Winfrom动态创建控件 多个文件合并成一个大文件后,无法打开,需要从以下几个方面找出问题? 腰围2尺1,2,3,4,5,6,7,8寸分别等于是多少厘米/英寸(对照表) 字符编码中的英文字母、汉字占有的字节长度。 Socket Programming in C#--Conclusion Socket Programming in C#--Multiple Sockets Socket Programming in C#--Getting Started Socket Programming in C#--Introduction C#中的is,as关键字 委托/事件与观察者模式 发布符合 .NET Framework 准则的事件(C# 编程指南) 在职研究生硕士学位证书查询和认证方式
Socket Programming in C#--Server Side
朱煜 · 2013-09-10 · via 博客园 - 朱煜

Server Side

If you have understood whatever I have described so far, you will easily understand the Server part of the socket application. So far we have been talking about a client making connection to a server and sending and receiving data.

On the Server end, the application has to send and receive data. But in addition to adding and receiving data, server has to allow the clients to make connections by listening at some port. Server does not need to know client I.P. addresses. It really does not care where the client is because its not the server but client who is responsible for making connection. Server's responsibility is to manage client connections.

On the server side there has to be one socket called the Listener socket that listens at a specific port number for client connections. When the client makes a connection, the server needs to accept the connection and then in order for the server to send and receive data from that connected client it needs to talk to that client through the socket that it got when it accepted the connection. The following code illustrates how server listens to the connections and accepts the connection:

public Socket m_socListener;
public void StartListening()
{
    try
    {
        //create the listening socket...
        m_socListener = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
        IPEndPoint ipLocal = new IPEndPoint ( IPAddress.Any ,8221);
        //bind to local IP Address...
        m_socListener.Bind( ipLocal );
        //start listening...
        m_socListener.Listen (4);
        // create the call back for any client connections...
        m_socListener.BeginAccept(new AsyncCallback ( OnClientConnect ),null);
        cmdListen.Enabled = false;
    }
    catch(SocketException se)
    {
        MessageBox.Show ( se.Message );
    }
}

If you look at the above code carefully you will see that its similar to we did in the asynchronous client. First of all the we need to create a listening socket and bind it to a local IP address. Note that we have given Any as the IPAddress (I will explain what it means later), and we have passed the port number as 8221. Next we made a call to Listen function. The 4 is a parameter indicating backlog indicating the maximum length of the queue of pending connections.

Next we made a call to BeginAccept passing it a delegate callback. BeginAccept is a non-blocking method that returns immediately and when a client has made requested a connection, the callback routine is called and you can accept the connection by calling EndAccept. The EndAccept returns a socket object which represents the incoming connection. Here is the code for the callback delegate:

public void OnClientConnect(IAsyncResult asyn)
{
    try
    {
        m_socWorker = m_socListener.EndAccept (asyn);
        WaitForData(m_socWorker);
    }
    catch(ObjectDisposedException)
    {
        System.Diagnostics.Debugger.Log(0,"1","\n OnClientConnection: Socket has been closed\n");
    }
    catch(SocketException se)
    {
        MessageBox.Show ( se.Message );
    }
}

Here we accept the connection and call WaitForData which in turn calls BeginReceive for the m_socWorker.

If we want to send data some data to client we use m_socWorker socket for that purpose like this:

Object objData = txtDataTx.Text;
byte[] byData = System.Text.Encoding.ASCII.GetBytes(objData.ToString ());
m_socWorker.Send (byData);