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dx = mouseX - sprite.x;
dy = mouseY - sprite.y;
sprite.rotation = Math.atan2(dy, dx) * 180 / M
创建波形:
// assign value to x, y or other property of srite or movie clip,
// use as drawing coordinates, etc.
public function onEnterFrame(event:Event){
value = center + Math.sin(angle) * range;
angle += speed;
}
创建圆形:
// assign position to x and y of sprite or movie clip,
// use as drawing coordinates, etc.
public function onEnterFrame(event:Event){
xposition = centerX + Math.cos(angle) * radius
yposition = centerY + Math.sin(angle) * radius
angle += speed;
}
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