惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

C
Check Point Blog
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
博客园 - 聂微东
月光博客
月光博客
博客园 - 司徒正美
爱范儿
爱范儿
aimingoo的专栏
aimingoo的专栏
量子位
Recent Announcements
Recent Announcements
V
V2EX
P
Proofpoint News Feed
小众软件
小众软件
云风的 BLOG
云风的 BLOG
腾讯CDC
宝玉的分享
宝玉的分享
Microsoft Azure Blog
Microsoft Azure Blog
大猫的无限游戏
大猫的无限游戏
Vercel News
Vercel News
The GitHub Blog
The GitHub Blog
A
About on SuperTechFans
B
Blog
博客园_首页
GbyAI
GbyAI
博客园 - Franky

CERT Recently Published Vulnerability Notes

CERT/CC Vulnerability Note VU#369093 CERT/CC Vulnerability Note VU#212479 CERT/CC Vulnerability Note VU#369611 CERT/CC Vulnerability Note VU#687587 CERT/CC Vulnerability Note VU#718077 CERT/CC Vulnerability Note VU#859658 CERT/CC Vulnerability Note VU#943094 CERT/CC Vulnerability Note VU#889462 CERT/CC Vulnerability Note VU#456290 CERT/CC Vulnerability Note VU#308749 CERT/CC Vulnerability Note VU#756733 CERT/CC Vulnerability Note VU#874418 CERT/CC Vulnerability Note VU#431093 CERT/CC Vulnerability Note VU#614868 CERT/CC Vulnerability Note VU#987105 CERT/CC Vulnerability Note VU#487613 CERT/CC Vulnerability Note VU#243636 CERT/CC Vulnerability Note VU#281278 CERT/CC Vulnerability Note VU#790363 CERT/CC Vulnerability Note VU#293714 CERT/CC Vulnerability Note VU#305509 CERT/CC Vulnerability Note VU#141367 CERT/CC Vulnerability Note VU#492466 CERT/CC Vulnerability Note VU#847406 CERT/CC Vulnerability Note VU#360868 CERT/CC Vulnerability Note VU#762226 CERT/CC Vulnerability Note VU#885548 CERT/CC Vulnerability Note VU#326070 CERT/CC Vulnerability Note VU#529388 CERT/CC Vulnerability Note VU#725167
CERT/CC Vulnerability Note VU#728712
2026-08-24 · via CERT Recently Published Vulnerability Notes

Overview

Konami's Metal Gear Online 3 video game contains a heap-based buffer overflow that can be triggered by an input‑validation vulnerability that allows match hosts to remotely execute arbitrary code on lobby members' machines through specially crafted data.

Description

Metal Gear Online 3 is an online 8 vs. 8 competitive shooter game that uses Steam Matchmaking to handle its multiplayer lobbies and matches. As detailed in CVE‑2026‑19874, version 1.1.2.8 of Metal Gear Online 3 (Steam AppID 287700) contains an input‑validation vulnerability in the processing of Steam lobby metadata related to the player‑removal feature. The game tracks a lobby field (kick_num) indicating the number of players designated for removal, along with corresponding Steam ID entries of each kicked player (kicked_id_%i). When joining a lobby, the player's client parses these fields to check whether its own Steam ID is on the list, and if so, the player is prevented from joining the match.

The function responsible for parsing this lobby data does not validate the kick_num value against the size of the fixed‑length buffer allocated for kicked player identifiers. Supplying a kick_num value larger than the buffer capacity results in out‑of‑bounds writes into adjacent memory. The memory region immediately following this buffer contains internal Steamworks callback handler structures that store function pointers and callback arguments for processing lobby data changes, messages, and other related events. By manipulating the overflow, an attacker can corrupt these handler structures and redirect callback execution, resulting in control‑flow hijacking on affected client systems. The vulnerability can be triggered automatically when a client joins a lobby controlled by an attacker.

Impact

Exploitation of this vulnerability may allow remote code execution on affected clients. Initial control‑flow hijacking provides access only to existing in‑process code; however, the Metal Gear Online 3 binary includes Denuvo‑protected regions mapped with read‑write‑execute (RWX) permissions. These regions permit runtime injection of attacker‑supplied code, significantly increasing the severity of the issue. An attacker hosting a lobby can achieve code execution on any client that joins, without requiring further interaction from the victim. Additionally, because host privileges are automatically reassigned to another lobby participant when the current host exits, an attacker can obtain host control during an active match and subsequently deliver the malicious lobby data to all connected players. This enables compromise of multiple systems through a single exploitation event.

Solution

As of this writing, Konami has not released patch notes or an advisory that specifically addresses this vulnerability, but a fix was included in version 1.1.2.9 of the Metal Gear Online 3 executable, mgsvmgo.exe. The patch also iterated the server and lobby version numbers from 15 to 16 and 150 to 160, respectively, to prevent players on older versions from accessing the online services.

This is the latest patch that fixed the vulnerability:
https://steamdb.info/patchnotes/24176213/

The full patch list can be found here:
https://steamdb.info/app/287700/patchnotes/

Acknowledgements

Thank you to Alice Cecchetto for reporting this vulnerability. This document was written by Bob Kemerer.

Vendor Information

Filter by content: Additional information available

 Sort by:


Other Information

CVE IDs: CVE-2026-19874
API URL: VINCE JSON | CSAF
Date Public: 2026-08-24
Date First Published: 2026-08-24
Date Last Updated: 2026-08-24 15:03 UTC
Document Revision: 2