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博客园 - chenlee

Cliptexture by SGI multitherad game development by Intel a new way for silouettes rendering Customizing Folders with Desktop.ini A printf() alternative on codeproject DLL proxy from codeproject Valve survey 基于网络的物理模拟:如何处理丢包和延迟 build tools evalulation Some really good discussions about material/shader system on gamedev.net real time radiosity on GPU (demo and source code) 一些vi的使用技巧 A reintroduction to XML with an emphasis on character encoding 一篇分析MSAA原理的好文章 如何使用depth texture (from DIRECTXDEV) some articles about linear-Z buffer and W-buffer a good SIMD math library 一本新书:Game Engine Toolset Development 一个新的view frustum culling algorithm : radar approach
又一个C++ delegate class
chenlee · 2006-03-08 · via 博客园 - chenlee

Posted on 2006-03-08 14:08  chenlee  阅读(265)  评论(0)    收藏  举报