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博客园 - chenlee

multitherad game development by Intel a new way for silouettes rendering Customizing Folders with Desktop.ini A printf() alternative on codeproject DLL proxy from codeproject Valve survey 基于网络的物理模拟:如何处理丢包和延迟 build tools evalulation Some really good discussions about material/shader system on gamedev.net real time radiosity on GPU (demo and source code) 一些vi的使用技巧 A reintroduction to XML with an emphasis on character encoding 一篇分析MSAA原理的好文章 如何使用depth texture (from DIRECTXDEV) some articles about linear-Z buffer and W-buffer a good SIMD math library 一本新书:Game Engine Toolset Development 一个新的view frustum culling algorithm : radar approach 又一个C++ delegate class
Cliptexture by SGI
chenlee · 2007-06-13 · via 博客园 - chenlee

Posted on 2007-06-13 11:24  chenlee  阅读(428)  评论(4)    收藏  举报

http://techpubs.sgi.com/library/tpl/cgi-bin/getdoc.cgi?coll=0650&db=bks&srch=&fname=/SGI_Developer/Perf_PG/sgi_html/ch15.html

A brief introduction of cliptexture technique invented by SGI, which I believe similar with Carmark's MegaTexture.

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