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博客园 - 悉野

ssh连结vmware中ubuntu的共享文件夹 spring加载冲突问题 spring一个错误修正 抓安卓日记到文件 注册表删除桌面顽固图标 github买的账号无法拉取代码的解决方法 apk常用命令 java服务器异常处理 ES6 学习难度分层 promise原理 材质, 纹理, shader之间的关系 TCP与UDP区别 javascript中=>与function的区别 javascript中函数解析过程 cocos使用fgui 几种服务注册与发现的区别 mybatis测试 向量点乘与叉乘 unity画布3种渲染模式 go学习笔记10(HTTP) go学习笔记9(TCP) go学习笔记8(反射) c++简单的线程池 operator new 是 C++ 动态内存分配的核心函数,负责分配原始内存,不调用构造函数 C++的定位放置new(Placement new) go学习笔记7(泛型,文件读写,测试) go学习笔记6(协程与channel,select使用,线程安全,异常处理) go学习笔记5(函数,结构体,自定义类型和类别名,接口) go学习笔记4(数组与切片,map,if,switch,for循环) go学习笔记3(变量定义,输入输出,基本数据类型) go学习笔记2 laya打包的apk版本更新脚本 laya列表滚动问题 laya踩坑记 laya列表时计算具体体子项是列表中第几个 子弹射击 laya给自己画边框 查看laya已经加载的资源
laya spine事件
悉野 · 2025-10-27 · via 博客园 - 悉野
// 加载完成事件
this.spine.on(Laya.Event.READY, this, ()=>{
    let skinName: string = "test";
    // 更换已存在的皮肤
    this.spine.showSkinByName(skinName);
});

// spine触发事件
this.Spine_bg.on(Laya.Event.LABEL,this,this.lableEvnent);
lableEvnent(event:any){
    if(event.name == "shuzi"){
       this.font_clip.visible = true;
    }else if(event.name == "xuanzhuan"){
        this.box_items.visible = true
        this.Img_light.visible = true
        this.Img_light.x = this._ptLightArray[0].x;
        this.Img_light.y = this._ptLightArray[0].y;
        this.beginLightAni();
    }else if(event.name == "jieshu"){
        if(this._winMj > 0){
            this.Spine_get.visible = true;
            // spine播放完成事件
            this.Spine_get.on(Laya.Event.STOPPED,this,this.delay);
            if(this.Spine_get.templet){
                this.Spine_get.play(0,false);
            }
           
        }else{
            this.Spine_none.visible = true;
            this.Spine_none.on(Laya.Event.STOPPED,this,this.delay);
            if(this.Spine_none.templet){
                this.Spine_none.play(0,false);
            }
        }
    }
}

laya 3.0.10有效