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cs.HC updates on arXiv.org

Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis nASR: An End-to-End Trainable Neural Layer for Channel-Level EEG Artifact Subspace Reconstruction in Real-Time BCI
Evaluating Metrics for Standardized Benchmarking of Remot...
Charles Peasley, Rachel Dianiska, Emily Oldham, Nicholas Wilson, · 2021-05-05 · via cs.HC updates on arXiv.org

To reduce the need for business-related air travel and its associated energy consumption and carbon footprint, the U.S. Department of Energy's ARPA-E is supporting a research project called SCOTTIE - Systematic Communication Objectives and Telecommunications Technology Investigations and Evaluations. SCOTTIE tests virtual and augmented reality platforms in a functional comparison with face-to-face (FtF) interactions to derive travel replacement thresholds for common industrial training scenarios. The primary goal of Study 1 is to match the communication effectiveness and learning outcomes obtained from a FtF control using virtual reality (VR) training scenarios in which a local expert with physical equipment trains a remote apprentice without physical equipment immediately present. This application scenario is commonplace in industrial settings where access to expensive equipment and materials is limited and a number of apprentices must travel to a central location in order to undergo training. Supplying an empirically validated virtual training alternative constitutes a readily adoptable use-case for businesses looking to reduce time and monetary expenditures associated with travel. The technology used for three different virtual presence technologies was strategically selected for feasibility, relatively low cost, business relevance, and potential for impact through transition. The authors suggest that the results of this study might generalize to the challenge of virtual conferences.