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cs.HC updates on arXiv.org

Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis nASR: An End-to-End Trainable Neural Layer for Channel-Level EEG Artifact Subspace Reconstruction in Real-Time BCI
sEMG-based Gesture-Free Hand Intention Recognition: Syste...
Hongxin Li, Jingsheng Tang, Xuechao Xu, Wei Dai, Yaru Liu, Junha · 2024-11-21 · via cs.HC updates on arXiv.org

In sensitive scenarios, such as meetings, negotiations, and team sports, messages must be conveyed without detection by non-collaborators. Previous methods, such as encrypting messages, eye contact, and micro-gestures, had problems with either inaccurate information transmission or leakage of interaction intentions. To this end, a novel gesture-free hand intention recognition scheme was proposed, that adopted surface electromyography(sEMG) and isometric contraction theory to recognize different hand intentions without any gesture. Specifically, this work includes four parts: (1) the experimental system, consisting of the upper computer software, self-conducted myoelectric watch, and sports platform, is built to get sEMG signals and simulate multiple usage scenarios; (2) the paradigm is designed to standard prompt and collect the gesture-free sEMG datasets. Eight-channel signals of ten subjects were recorded twice per subject at about 5-10 days intervals; (3) the toolbox integrates preprocessing methods (data segmentation, filter, normalization, etc.), commonly used sEMG signal decoding methods, and various plotting functions, to facilitate the research of the dataset; (4) the benchmark results of widely used methods are provided. The results involve single-day, cross-day, and cross-subject experiments of 6-class and 12-class gesture-free hand intention when subjects with different sports motions. To help future research, all data, hardware, software, and methods are open-sourced on the following website: click here.