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Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis nASR: An End-to-End Trainable Neural Layer for Channel-Level EEG Artifact Subspace Reconstruction in Real-Time BCI
Using Elo Rating as a Metric for Comparative Judgement in...
Andy Gray, Alma Rahat, Tom Crick, Stephen Lindsay, Darren Wallac · 2022-04-05 · via cs.HC updates on arXiv.org

Marking and feedback are essential features of teaching and learning, across the overwhelming majority of educational settings and contexts. However, it can take a great deal of time and effort for teachers to mark assessments, and to provide useful feedback to the students. Furthermore, it also creates a significant cognitive load on the assessors, especially in ensuring fairness and equity. Therefore, an alternative approach to marking called comparative judgement (CJ) has been proposed in the educational space. Inspired by the law of comparative judgment (LCJ). This pairwise comparison for as many pairs as possible can then be used to rank all submissions. Studies suggest that CJ is highly reliable and accurate while making it quick for the teachers. Alternative studies have questioned this claim suggesting that the process can increase bias in the results as the same submission is shown many times to an assessor for increasing reliability. Additionally, studies have also found that CJ can result in the overall marking process taking longer than a more traditional method of marking as information about many pairs must be collected. In this paper, we investigate Elo, which has been extensively used in rating players in zero-sum games such as chess. We experimented on a large-scale Twitter dataset on the topic of a recent major UK political event ("Brexit", the UK's political exit from the European Union) to ask users which tweet they found funnier between a pair selected from ten tweets. Our analysis of the data reveals that the Elo rating is statistically significantly similar to the CJ ranking with a Kendall's tau score of 0.96 and a p-value of 1.5x10^(-5). We finish with an informed discussion regarding the potential wider application of this approach to a range of educational contexts.