惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
Jina AI
Jina AI
Hugging Face - Blog
Hugging Face - Blog
博客园 - 三生石上(FineUI控件)
博客园 - 【当耐特】
大猫的无限游戏
大猫的无限游戏
IT之家
IT之家
宝玉的分享
宝玉的分享
WordPress大学
WordPress大学
有赞技术团队
有赞技术团队
Apple Machine Learning Research
Apple Machine Learning Research
酷 壳 – CoolShell
酷 壳 – CoolShell
阮一峰的网络日志
阮一峰的网络日志
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
爱范儿
爱范儿
小众软件
小众软件
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
The Cloudflare Blog
S
SegmentFault 最新的问题
博客园 - Franky
博客园_首页
T
Tailwind CSS Blog
雷峰网
雷峰网
罗磊的独立博客

cs.HC updates on arXiv.org

Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis nASR: An End-to-End Trainable Neural Layer for Channel-Level EEG Artifact Subspace Reconstruction in Real-Time BCI
GrabAR: Occlusion-aware Grabbing Virtual Objects in AR
Xiao Tang, Xiaowei Hu, Chi-Wing Fu, Daniel Cohen-Or · 2019-12-23 · via cs.HC updates on arXiv.org

Existing augmented reality (AR) applications often ignore occlusion between real hands and virtual objects when incorporating virtual objects in our views. The challenges come from the lack of accurate depth and mismatch between real and virtual depth. This paper presents GrabAR, a new approach that directly predicts the real-and-virtual occlusion, and bypasses the depth acquisition and inference. Our goal is to enhance AR applications with interactions between hand (real) and grabbable objects (virtual). With paired images of hand and object as inputs, we formulate a neural network that learns to generate the occlusion mask. To train the network, we compile a synthetic dataset to pre-train it and a real dataset to fine-tune it, thus reducing the burden of manual labels and addressing the domain difference. Then, we embed the trained network in a prototyping AR system that supports hand grabbing of various virtual objects, demonstrate the system performance, both quantitatively and qualitatively, and showcase interaction scenarios, in which we can use bare hand to grab virtual objects and directly manipulate them.