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From Prompt to Service: An SLM-Based Agent Orchestration Gateway for AI-Driven Virtual Worlds What LLMs Must Forget to Teach Effectively: A DIY Approach to Premodern Japanese Language Pedagogy Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis
Repairs in a Block World: A New Benchmark for Handling Us...
Javier Chiyah-Garcia, Alessandro Suglia, Arash Eshghi · 2024-09-22 · via cs.HC updates on arXiv.org

In dialogue, the addressee may initially misunderstand the speaker and respond erroneously, often prompting the speaker to correct the misunderstanding in the next turn with a Third Position Repair (TPR). The ability to process and respond appropriately to such repair sequences is thus crucial in conversational AI systems. In this paper, we first collect, analyse, and publicly release BlockWorld-Repairs: a dataset of multi-modal TPR sequences in an instruction-following manipulation task that is, by design, rife with referential ambiguity. We employ this dataset to evaluate several state-of-the-art Vision and Language Models (VLM) across multiple settings, focusing on their capability to process and accurately respond to TPRs and thus recover from miscommunication. We find that, compared to humans, all models significantly underperform in this task. We then show that VLMs can benefit from specialised losses targeting relevant tokens during fine-tuning, achieving better performance and generalising better to new scenarios. Our results suggest that these models are not yet ready to be deployed in multi-modal collaborative settings where repairs are common, and highlight the need to design training regimes and objectives that facilitate learning from interaction. Our code and data are available at www.github.com/JChiyah/blockworld-repairs