惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

V
Visual Studio Blog
罗磊的独立博客
宝玉的分享
宝玉的分享
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
V
V2EX
酷 壳 – CoolShell
酷 壳 – CoolShell
T
Tailwind CSS Blog
博客园_首页
量子位
月光博客
月光博客
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
博客园 - 司徒正美
人人都是产品经理
人人都是产品经理
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
爱范儿
爱范儿
S
SegmentFault 最新的问题
雷峰网
雷峰网
小众软件
小众软件
博客园 - 聂微东
美团技术团队
Apple Machine Learning Research
Apple Machine Learning Research
WordPress大学
WordPress大学
Jina AI
Jina AI
Hugging Face - Blog
Hugging Face - Blog

cs.HC updates on arXiv.org

Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis nASR: An End-to-End Trainable Neural Layer for Channel-Level EEG Artifact Subspace Reconstruction in Real-Time BCI
Simulation and Virtual Prototyping of Tangible User Inter...
Stefan Diewald, Andreas Möller, Luis Roalter, Matthias Kranz · 2014-06-02 · via cs.HC updates on arXiv.org

Prototyping is an important part in research and development of tangible user interfaces (TUIs). On the way from the idea to a working prototype, new hardware prototypes usually have to be crafted repeatedly in numerous iterations. This brings us to think about virtual prototypes that exhibit the same functionality as a real TUI, but reduce the amount of time and resources that have to be spent. Building upon existing open-source software - the middleware Robot Operating System (ROS) and the 3D simulator Gazebo - we have created a toolkit that can be used for developing and testing fully functional implementations of a tangible user interface as a virtual device. The entire interaction between the TUI and other hardware and software components is controlled by the middleware, while the human interaction with the TUI can be explored using the 3D simulator and 3D input/output technologies. We argue that by simulating parts of the hardware-software co-design process, the overall development effort can be reduced.