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Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis nASR: An End-to-End Trainable Neural Layer for Channel-Level EEG Artifact Subspace Reconstruction in Real-Time BCI
Holodeck: Immersive 3D Displays Using Swarms of Flying Li...
Shahram Ghandeharizadeh · 2021-11-02 · via cs.HC updates on arXiv.org

Unmanned Aerial Vehicles (UAVs) have moved beyond a platform for hobbyists to enable environmental monitoring, journalism, film industry, search and rescue, package delivery, and entertainment. This paper describes 3D displays using swarms of flying light specks, FLSs. An FLS is a small (hundreds of micrometers in size) UAV with one or more light sources to generate different colors and textures with adjustable brightness. A synchronized swarm of FLSs renders an illumination in a pre-specified 3D volume, an FLS display. An FLS display provides true depth, enabling a user to perceive a scene more completely by analyzing its illumination from different angles. An FLS display may either be non-immersive or immersive. Both will support 3D acoustics. Non-immersive FLS displays may be the size of a 1980's computer monitor, enabling a surgical team to observe and control micro robots performing heart surgery inside a patient's body. Immersive FLS displays may be the size of a room, enabling users to interact with objects, e.g., a rock, a teapot. An object with behavior will be constructed using FLS-matters. FLS-matter will enable a user to touch and manipulate an object, e.g., a user may pick up a teapot or throw a rock. An immersive and interactive FLS display will approximate Star Trek's Holodeck. A successful realization of the research ideas presented in this paper will provide fundamental insights into implementing a Holodeck using swarms of FLSs. A Holodeck will transform the future of human communication and perception, and how we interact with information and data. It will revolutionize the future of how we work, learn, play and entertain, receive medical care, and socialize.