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cs.HC updates on arXiv.org

Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis nASR: An End-to-End Trainable Neural Layer for Channel-Level EEG Artifact Subspace Reconstruction in Real-Time BCI
Beyond One-Size-Fits-All: A Survey of Personalized Affect...
Jialin Li, Maha Elgarf, Alia Waleed, Hanan Salam · 2023-04-02 · via cs.HC updates on arXiv.org

In personalized machine learning, the aim of personalization is to train a model that caters to a specific individual or group of individuals by optimizing one or more performance metrics and adhering to specific constraints. In this paper, we discuss the need for personalization in affective computing and present the first survey of existing approaches for personalization in affective computing. Our review spans training techniques and objectives towards the personalization of affective computing models across various interaction modes and contexts. We develop a taxonomy that clusters existing approaches into Data-level and Model-level approaches. Across the Data-Level and Model-Level broad categories, we group existing approaches into seven sub-categories: (1) User-Specific Models, (2) Group-Specific Models, (3) Weighting-Based Approaches, (4) Feature Augmentation, (5) Generative-Based Models which fall into the Data-Level approaches, (6) Fine-Tuning Approaches, and (7) Multitask Learning Approaches falling under the model-level approaches. We provide a problem formulation for personalized affective computing, and to each of the identified sub-categories. Additionally, we provide a statistical analysis of the surveyed literature, analyzing the prevalence of different affective computing tasks, interaction modes (i.e. Human-Computer Interaction (HCI), Human-Human interaction (HHI), Human-Robot Interaction (HRI)), interaction contexts (e.g. educative, social, gaming, etc.), and the level of personalization among the surveyed works. Based on our analysis, we provide a road-map for researchers interested in exploring this direction.