惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
The Cloudflare Blog
有赞技术团队
有赞技术团队
H
Help Net Security
V
Visual Studio Blog
F
Fortinet All Blogs
Apple Machine Learning Research
Apple Machine Learning Research
博客园 - 司徒正美
G
Google Developers Blog
Google DeepMind News
Google DeepMind News
腾讯CDC
H
Hackread – Cybersecurity News, Data Breaches, AI and More
Stack Overflow Blog
Stack Overflow Blog
I
InfoQ
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
L
LangChain Blog
N
Netflix TechBlog - Medium
罗磊的独立博客
The GitHub Blog
The GitHub Blog
云风的 BLOG
云风的 BLOG
Hugging Face - Blog
Hugging Face - Blog
A
About on SuperTechFans
aimingoo的专栏
aimingoo的专栏
Recent Announcements
Recent Announcements

cs.HC updates on arXiv.org

Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis nASR: An End-to-End Trainable Neural Layer for Channel-Level EEG Artifact Subspace Reconstruction in Real-Time BCI
Dissociable Spatial and Temporal Effects of Interaction L...
[Submitted on 24 Jun 2026] · 2026-06-25 · via cs.HC updates on arXiv.org

View PDF HTML (experimental)

Abstract:Motion-to-photon latency is inherent in immersive virtual reality (VR) systems and can arise from multiple sensorimotor loops, including view-contingent latency between head movement and display update and interaction latency between hand movement and the virtual effector. Although prior work shows that interaction latency can impair VR performance, it remains unclear whether common spatial, temporal, and efficiency measures reveal the same latency-related disruption. This study addressed this question by experimentally imposing delays between the physical and virtual hands during manual pointing in VR. Participants pointed to targets on a horizontal surface in VR and in the physical environment as an unmediated baseline. In VR, pointing was performed with a virtual hand avatar controlled by a motion capture pipeline, and additional delays (0-500 ms) were imposed between the participant's hand movement and the rendered movement of the virtual hand. Relative to the baseline, performance in VR showed greater endpoint error, longer movement time, greater endpoint variability, and lower throughput. Within VR, added interaction latency further increased endpoint error and variability, reduced throughput, and altered movement time, but these effects followed different profiles: endpoint error increased even at the shortest delays, whereas movement time remained stable at short delays and increased primarily at longer delays. These findings show that interaction latency produces dissociable spatial and temporal consequences in immersive VR, such that endpoint accuracy revealed disruption before movement time or throughput. Thus, latency-sensitive VR interactions cannot be fully evaluated using movement time or efficiency measures alone. Instead, HCI evaluations should assess both spatial and temporal performance, particularly when VR tasks involve visually guided manual actions.

Submission history

From: Xiaoye Michael Wang [view email]
[v1] Wed, 24 Jun 2026 10:49:00 UTC (948 KB)