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Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis nASR: An End-to-End Trainable Neural Layer for Channel-Level EEG Artifact Subspace Reconstruction in Real-Time BCI
Personalized Emotion Detection from Floor Vibrations Indu...
Yuyan Wu, Yiwen Dong, Sumer Vaid, Gabriella M. Harari, Hae Young · 2025-03-06 · via cs.HC updates on arXiv.org

Emotion recognition is critical for various applications such as early detection of mental health disorders and emotion based smart home systems. Previous studies used various sensing methods for emotion recognition, such as wearable sensors, cameras, and microphones. However, these methods have limitations in long term domestic, including intrusiveness and privacy concerns. To overcome these limitations, this paper introduces a nonintrusive and privacy friendly personalized emotion recognition system, EmotionVibe, which leverages footstep induced floor vibrations for emotion recognition. The main idea of EmotionVibe is that individuals' emotional states influence their gait patterns, subsequently affecting the floor vibrations induced by their footsteps. However, there are two main research challenges: 1) the complex and indirect relationship between human emotions and footstep induced floor vibrations and 2) the large between person variations within the relationship between emotions and gait patterns. To address these challenges, we first empirically characterize this complex relationship and develop an emotion sensitive feature set including gait related and vibration related features from footstep induced floor vibrations. Furthermore, we personalize the emotion recognition system for each user by calculating gait similarities between the target person (i.e., the person whose emotions we aim to recognize) and those in the training dataset and assigning greater weights to training people with similar gait patterns in the loss function. We evaluated our system in a real-world walking experiment with 20 participants, summing up to 37,001 footstep samples. EmotionVibe achieved the mean absolute error (MAE) of 1.11 and 1.07 for valence and arousal score estimations, respectively, reflecting 19.0% and 25.7% error reduction compared to the baseline method.