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cs.HC updates on arXiv.org

Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis nASR: An End-to-End Trainable Neural Layer for Channel-Level EEG Artifact Subspace Reconstruction in Real-Time BCI
Enhancing Human-in-the-Loop Adaptive Systems through Digi...
Enes Yigitbas, Kadiray Karakaya, Ivan Jovanovikj, Gregor Engels · 2021-03-19 · via cs.HC updates on arXiv.org

Self-adaptation approaches usually rely on closed-loop controllers that avoid human intervention from adaptation. While such fully automated approaches have proven successful in many application domains, there are situations where human involvement in the adaptation process is beneficial or even necessary. For such "human-in-the-loop" adaptive systems, two major challenges, namely transparency and controllability, have to be addressed to include the human in the self-adaptation loop. Transparency means that relevant context information about the adaptive systems and its context is represented based on a digital twin enabling the human an immersive and realistic view. Concerning controllability, the decision-making and adaptation operations should be managed in a natural and interactive way. As existing human-in-the-loop adaptation approaches do not fully cover these aspects, we investigate alternative human-in-the-loop strategies by using a combination of digital twins and virtual reality (VR) interfaces. Based on the concept of the digital twin, we represent a self-adaptive system and its respective context in a virtual environment. With the help of a VR interface, we support an immersive and realistic human involvement in the self-adaptation loop by mirroring the physical entities of the real world to the VR interface. For integrating the human in the decision-making and adaptation process, we have implemented and analyzed two different human-in-the-loop strategies in VR: a procedural control where the human can control the decision making-process and adaptations through VR interactions (human-controlled) and a declarative control where the human specifies the goal state and the configuration is delegated to an AI planner (mixed-initiative). We illustrate and evaluate our approach based on an autonomic robot system that is accessible and controlled through a VR interface.