惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

C
Check Point Blog
有赞技术团队
有赞技术团队
博客园 - 三生石上(FineUI控件)
博客园_首页
博客园 - 【当耐特】
WordPress大学
WordPress大学
月光博客
月光博客
博客园 - 叶小钗
S
SegmentFault 最新的问题
雷峰网
雷峰网
H
Help Net Security
宝玉的分享
宝玉的分享
A
About on SuperTechFans
IT之家
IT之家
J
Java Code Geeks
Hugging Face - Blog
Hugging Face - Blog
D
DataBreaches.Net
酷 壳 – CoolShell
酷 壳 – CoolShell
博客园 - 聂微东
T
The Blog of Author Tim Ferriss
B
Blog
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
H
Hackread – Cybersecurity News, Data Breaches, AI and More
Y
Y Combinator Blog

cs.HC updates on arXiv.org

Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis nASR: An End-to-End Trainable Neural Layer for Channel-Level EEG Artifact Subspace Reconstruction in Real-Time BCI
ROS for Human-Robot Interaction
Youssef Mohamed, Séverin Lemaignan · 2020-12-27 · via cs.HC updates on arXiv.org

Integrating real-time, complex social signal processing into robotic systems -- especially in real-world, multi-party interaction situations -- is a challenge faced by many in the Human-Robot Interaction (HRI) community. The difficulty is compounded by the lack of any standard model for human representation that would facilitate the development and interoperability of social perception components and pipelines. We introduce in this paper a set of conventions and standard interfaces for HRI scenarios, designed to be used with the Robot Operating System (ROS). It directly aims at promoting interoperability and re-usability of core functionality between the many HRI-related software tools, from skeleton tracking, to face recognition, to natural language processing. Importantly, these interfaces are designed to be relevant to a broad range of HRI applications, from high-level crowd simulation, to group-level social interaction modelling, to detailed modelling of human kinematics. We demonstrate these interface by providing a reference pipeline implementation, packaged to be easily downloaded and evaluated by the community.