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cs.HC updates on arXiv.org

From Prompt to Service: An SLM-Based Agent Orchestration Gateway for AI-Driven Virtual Worlds What LLMs Must Forget to Teach Effectively: A DIY Approach to Premodern Japanese Language Pedagogy Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis
An Experimental Study on Learning Correlated Equilibrium ...
Yixian Zhu, Ketan Savla · 2022-07-31 · via cs.HC updates on arXiv.org

We study route choice in a repeated routing game where an uncertain state of nature determines link latency functions, and agents receive private route recommendation. The state is sampled in an i.i.d. manner in every round from a publicly known distribution, and the recommendations are generated by a randomization policy whose mapping from the state is known publicly. In a one-shot setting, the agents are said to obey recommendation if it gives the smallest travel time in a posteriori expectation. A plausible extension to repeated setting is that the likelihood of following recommendation in a round is related to regret from previous rounds. If the regret is of satisficing type with respect to a default choice and is averaged over past rounds and over all agents, then the asymptotic outcome under an obedient recommendation policy coincides with the one-shot outcome. We report findings from an experiment with one participant at a time engaged in repeated route choice decision on computer. In every round, the participant is shown travel time distribution for each route, a route recommendation generated by an obedient policy, and a rating suggestive of average experience of previous participants with the quality of recommendation. Upon entering route choice, the actual travel times are revealed. The participant evaluates the quality of recommendation by submitting a review. This is combined with historical reviews to update rating for the next round. Data analysis from 33 participants each with 100 rounds suggests moderate negative correlation between the display rating and the average regret, and a strong positive correlation between the rating and the likelihood of following recommendation. Overall, under obedient recommendation policy, the rating converges close to its maximum value by the end of the experiments in conjunction with very high frequency of following recommendations.