惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

云风的 BLOG
云风的 BLOG
V
Visual Studio Blog
人人都是产品经理
人人都是产品经理
The GitHub Blog
The GitHub Blog
月光博客
月光博客
T
Tailwind CSS Blog
小众软件
小众软件
Y
Y Combinator Blog
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
P
Proofpoint News Feed
B
Blog RSS Feed
博客园 - 司徒正美
A
About on SuperTechFans
Cyber Security Advisories - MS-ISAC
Cyber Security Advisories - MS-ISAC
博客园 - 聂微东
Microsoft Security Blog
Microsoft Security Blog
Recent Announcements
Recent Announcements
博客园 - Franky
U
Unit 42
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
Microsoft Azure Blog
Microsoft Azure Blog
T
The Blog of Author Tim Ferriss
GbyAI
GbyAI
Apple Machine Learning Research
Apple Machine Learning Research

cs.HC updates on arXiv.org

From Prompt to Service: An SLM-Based Agent Orchestration Gateway for AI-Driven Virtual Worlds What LLMs Must Forget to Teach Effectively: A DIY Approach to Premodern Japanese Language Pedagogy Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis
i-MYO: A Hybrid Prosthetic Hand Control System based on E...
Chunyuan Shi, Dapeng Yang, Jingdong Zhao, Li Jiang · 2022-05-18 · via cs.HC updates on arXiv.org

Dexterous prosthetic hands have better grasp performance than traditional ones. However, patients still find it difficult to use these hands without a suitable control system. A new hybrid myoelectric control system, termed i-MYO, is presented and evaluated to solve this problem. The core component of the i-MYO is a novel grasp-type switching interface based on eye-tracking and augmented reality (AR), termed i-GSI. With the i-GSI, the user can easily switch a grasp type (six total) for a prosthetic hand by gazing at a GazeButton. The i-GSI is implemented in an AR helmet and is integrated, as an individual module, into the i-MYO system. In the i-MYO system, the myoelectric signal was used to control hand opening /closing proportionally. The operation of the i-MYO was tested on nine healthy subjects who wore HIT-V hand on the forearm and manipulated objects in a reach-and-grasp task. It was also tested on one patient who had an inferior myoelectric signal and was required to control the HIT-V hand to grasp objects. Results showed that in 91.6% of the trials, inexperienced healthy subjects accomplished the task within 5.9 s, and most failed trials were caused by a lack of experience in fine grasping. In addition, in about 1.5% of trials, the subjects also successfully transferred the objects but with a non-optimal grasp type. In 97.0% of the trials, the subjects spent ~1.3 s switching the optimal grasp types. A higher success rate in grasp type (99.1%) for the untrained patient has been observed thanks to more trials conducted. In 98.7 % of trials, the patient only needed another 2 s to control the hand to grasp the object after switching to the optimal grasp type. The tests demonstrate the control capability of the new system in multi-DOF prosthetics, and all inexperienced subjects were able to master the operation of the i-MYO quickly within a few pieces of training and apply it easily.