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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Sketching Intersection Profiles: A Simple Proof and Three...
Flavio Chierichetti, Mirko Giacchini, Ravi Kumar, Alessandro Pan · 2026-06-11 · via cs.DS updates on arXiv.org

In this work we settle the complexity of three sketching problems. (i) We show that sketching vertex neighborhood sizes in graphs requires $Ω(n^2)$ bits, standing in sharp contrast to the $\tilde{O}(n)$ complexity of sketching edge cuts. (ii) We obtain tight lower and upper bounds of $\tildeΘ(n^2)$ for sketching coverage functions with additive and multiplicative errors. (iii) We prove an $Ω(n^2)$ lower bound for sketching Random Utility Models under the $\ell_\infty$-norm, improving upon the previous $Ω(n \log n)$ bound and matching a known upper bound to within logarithmic factors. These bounds are obtained through a connection with the problem of sketching the intersection profile of a distribution $D$ on $2^{[n]}$. Specifically, we seek a succinct data structure that, for any query set $S \subseteq [n]$, approximates the quantity $\Pr_{T \sim D}[T \cap S \neq \varnothing]$ to within a small constant additive error. One can obtain lower bounds for this latter problem directly from known results about the itemset frequency estimation problem in databases for which tight bounds are known. As an additional contribution, we also provide an alternative proof for the intersection profile sketching lower bound, in the setting in which the accuracy parameter is constant. This proof relies solely on elementary probability avoiding the heavier machinery used in previous proofs.