惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

V
Visual Studio Blog
博客园 - 司徒正美
Hugging Face - Blog
Hugging Face - Blog
博客园 - 叶小钗
The Cloudflare Blog
D
DataBreaches.Net
J
Java Code Geeks
G
Google Developers Blog
L
LangChain Blog
N
Netflix TechBlog - Medium
Stack Overflow Blog
Stack Overflow Blog
月光博客
月光博客
酷 壳 – CoolShell
酷 壳 – CoolShell
WordPress大学
WordPress大学
小众软件
小众软件
量子位
Apple Machine Learning Research
Apple Machine Learning Research
P
Proofpoint News Feed
博客园_首页
罗磊的独立博客
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
B
Blog
腾讯CDC

cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Fully Scalable MPC Algorithms for Clustering in High Dime...
Artur Czumaj, Guichen Gao, Shaofeng H. -C. Jiang, Robert Krauthg · 2023-07-16 · via cs.DS updates on arXiv.org

We design new parallel algorithms for clustering in high-dimensional Euclidean spaces. These algorithms run in the Massively Parallel Computation (MPC) model, and are fully scalable, meaning that the local memory in each machine may be $n^σ$ for arbitrarily small fixed $σ>0$. Importantly, the local memory may be substantially smaller than the number of clusters $k$, yet all our algorithms are fast, i.e., run in $O(1)$ rounds. We first devise a fast MPC algorithm for $O(1)$-approximation of uniform facility location. This is the first fully-scalable MPC algorithm that achieves $O(1)$-approximation for any clustering problem in general geometric setting; previous algorithms only provide $\mathrm{poly}(\log n)$-approximation or apply to restricted inputs, like low dimension or small number of clusters $k$; e.g. [Bhaskara and Wijewardena, ICML'18; Cohen-Addad et al., NeurIPS'21; Cohen-Addad et al., ICML'22]. We then build on this facility location result and devise a fast MPC algorithm that achieves $O(1)$-bicriteria approximation for $k$-Median and for $k$-Means, namely, it computes $(1+\varepsilon)k$ clusters of cost within $O(1/\varepsilon^2)$-factor of the optimum for $k$ clusters. A primary technical tool that we introduce, and may be of independent interest, is a new MPC primitive for geometric aggregation, namely, computing for every data point a statistic of its approximate neighborhood, for statistics like range counting and nearest-neighbor search. Our implementation of this primitive works in high dimension, and is based on consistent hashing (aka sparse partition), a technique that was recently used for streaming algorithms [Czumaj et al., FOCS'22].