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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Time-Space Trade-Offs for Predecessor Search
Mihai Patrascu, Mikkel Thorup · 2006-03-10 · via cs.DS updates on arXiv.org

We develop a new technique for proving cell-probe lower bounds for static data structures. Previous lower bounds used a reduction to communication games, which was known not to be tight by counting arguments. We give the first lower bound for an explicit problem which breaks this communication complexity barrier. In addition, our bounds give the first separation between polynomial and near linear space. Such a separation is inherently impossible by communication complexity. Using our lower bound technique and new upper bound constructions, we obtain tight bounds for searching predecessors among a static set of integers. Given a set Y of n integers of l bits each, the goal is to efficiently find predecessor(x) = max{y in Y | y <= x}, by representing Y on a RAM using space S. In external memory, it follows that the optimal strategy is to use either standard B-trees, or a RAM algorithm ignoring the larger block size. In the important case of l = c*lg n, for c>1 (i.e. polynomial universes), and near linear space (such as S = n*poly(lg n)), the optimal search time is Theta(lg l). Thus, our lower bound implies the surprising conclusion that van Emde Boas' classic data structure from [FOCS'75] is optimal in this case. Note that for space n^{1+eps}, a running time of O(lg l / lglg l) was given by Beame and Fich [STOC'99].