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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Inverse Quadratic Decay in Random Subset Sum
Edwin Chen, Christof Teuscher · 2026-05-06 · via cs.DS updates on arXiv.org

The Subset Sum Problem is a fundamental NP-complete problem in cryptography and combinatorial optimization, with many real-world applications. The Random Subset Sum Problem (RSSP) is a more applicable version of subset sum, where numbers are drawn from some i.i.d input distribution. We present an algorithm that, with probability $1-δ$, constructs the same $O(B/w)$ mesh as Da Cunha et al. (2023), while trimming to $w$ elements throughout and running in $O(w\log w)$ time. Then, we present a novel beam search heuristic running in linearithmic time w.r.t list size $n$ and beam width $w$ using the mesh that gives an expected error of $O\!\left(\frac{B}{nw^2}\right)$ under a standard mean-field assumption with equal standard deviation, demonstrating the practical effectiveness of meshing to achieve error decay. The algorithm is empirically robust to multiple input distributions and can naturally extend to variants with simple changes to the scoring heuristic, establishing a new practical baseline for robust subset sum error decay and $ε$-approximation theory.