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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Designing Perfect Simulation Algorithms using Local Corre...
Mark Huber · 2019-07-16 · via cs.DS updates on arXiv.org

Consider a randomized algorithm that draws samples exactly from a distribution using recursion. Such an algorithm is called a perfect simulation, and here a variety of methods for building this type of algorithm are shown to derive from the same result: the Fundamental Theorem of Perfect Simulation (FTPS). The FTPS gives two necessary and sufficient conditions for the output of a recursive probabilistic algorithm to come exactly from the desired distribution. First, the algorithm must terminate with probability 1. Second, the algorithm must be locally correct, which means that if the recursive calls in the original algorithm are replaced by oracles that draw from the desired distribution, then this new algorithm can be proven to be correct. While it is usually straightforward to verify these conditions, they are surprisingly powerful, giving the correctness of Acceptance/Rejection, Coupling from the Past, the Randomness Recycler, Read-once CFTP, Partial Rejection Sampling, Partially Recursive Acceptance Rejection, and various Bernoulli Factories. We illustrate the use of this algorithm by building a new Bernoulli Factory for linear functions that is 41\% faster than the previous method.