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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
On the Space Complexity of Online Convolution
Joel Daniel Andersson, Amir Yehudayoff · 2025-05-01 · via cs.DS updates on arXiv.org

We study a discrete convolution streaming problem. An input arrives as a stream of numbers $z = (z_0,z_1,z_2,\ldots)$, and at time $t$ our goal is to output $(Tz)_t$ where $T$ is a lower-triangular Toeplitz matrix. We focus on space complexity; we define a model for studying the memory-size of online continuous algorithms. In this model, algorithms store a buffer of $β(t)$ numbers in order to achieve their goal. We characterize space complexity using the language of generating functions. The matrix $T$ corresponds to a generating function $G(x)$. When $G(x)$ is rational of degree $d$, it is known that the space complexity is at most $O(d)$. We prove a corresponding lower bound; the space complexity is at least $Ω(d)$. In addition, for irrational $G(x)$, we prove that the space complexity is infinite. We also provide finite-time guarantees. For example, for the generating function $\frac{1}{\sqrt{1-x}}$ that was studied in various previous works in the context of differentially private continual counting, we prove a sharp lower bound on the space complexity; at time $t$, it is at least $Ω(t)$.