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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
New Partitioning Techniques and Faster Algorithms for App...
Spencer Compton, Slobodan Mitrović, Ronitt Rubinfeld · 2020-12-30 · via cs.DS updates on arXiv.org

Interval scheduling is a basic problem in the theory of algorithms and a classical task in combinatorial optimization. We develop a set of techniques for partitioning and grouping jobs based on their starting and ending times, that enable us to view an instance of interval scheduling on many jobs as a union of multiple interval scheduling instances, each containing only a few jobs. Instantiating these techniques in dynamic and local settings of computation leads to several new results. For $(1+\varepsilon)$-approximation of job scheduling of $n$ jobs on a single machine, we develop a fully dynamic algorithm with $O(\frac{\log{n}}{\varepsilon})$ update and $O(\log{n})$ query worst-case time. Further, we design a local computation algorithm that uses only $O(\frac{\log{N}}{\varepsilon})$ queries when all jobs are length at least $1$ and have starting/ending times within $[0,N]$. Our techniques are also applicable in a setting where jobs have rewards/weights. For this case we design a fully dynamic deterministic algorithm whose worst-case update and query time are $\operatorname{poly}(\log n,\frac{1}{\varepsilon})$. Equivalently, this is the first algorithm that maintains a $(1+\varepsilon)$-approximation of the maximum independent set of a collection of weighted intervals in $\operatorname{poly}(\log n,\frac{1}{\varepsilon})$ time updates/queries. This is an exponential improvement in $1/\varepsilon$ over the running time of a randomized algorithm of Henzinger, Neumann, and Wiese ~[SoCG, 2020], while also removing all dependence on the values of the jobs' starting/ending times and rewards, as well as removing the need for any randomness. We also extend our approaches for interval scheduling on a single machine to examine the setting with $M$ machines.