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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Memory Hierarchy Sensitive Graph Layout
Amitabha Roy · 2012-03-26 · via cs.DS updates on arXiv.org

Mining large graphs for information is becoming an increasingly important workload due to the plethora of graph structured data becoming available. An aspect of graph algorithms that has hitherto not received much interest is the effect of memory hierarchy on accesses. A typical system today has multiple levels in the memory hierarchy with differing units of locality; ranging across cache lines, TLB entries and DRAM pages. We postulate that it is possible to allocate graph structured data in main memory in a way as to improve the spatial locality of the data. Previous approaches to improving cache locality have focused only on a single unit of locality, either the cache line or virtual memory page. On the other hand cache oblivious algorithms can optimise layout for all levels of the memory hierarchy but unfortunately need to be specially designed for individual data structures. In this paper we explore hierarchical blocking as a technique for closing this gap. We require as input a specification of the units of locality in the memory hierarchy and lay out the input graph accordingly by copying its nodes using a hierarchy of breadth first searches. We start with a basic algorithm that is limited to trees and then extend it to arbitrary graphs. Our most efficient version requires only a constant amount of additional space. We have implemented versions of the algorithm in various environments: for C programs interfaced with macros, as an extension to the Boost object oriented graph library and finally as a modification to the traversal phase of the semispace garbage collector in the Jikes Java virtual machine. Our results show significant improvements in the access time to graphs of various structure.