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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Fast and simple unrooted dynamic forests
Benjamin Aram Berendsohn · 2023-10-27 · via cs.DS updates on arXiv.org

A dynamic forest data structure maintains a forest (and associated data like edge weights) under edge insertions and deletions. Dynamic forests are widely used to solve online and offline graph problems. Well-known examples of dynamic forest data structures are link-cut trees [Sleator and Tarjan '83] and top trees [Alstrup, Holm, de Lichtenberg, and Thorup '05], both of which need O(log n) time per operation. While top trees are more flexible and arguably easier to use, link-cut trees are faster in practice [Tarjan and Werneck '10]. In this paper, we propose an alternative to link-cut trees. Our data structure is based on search trees on trees (STTs, also known as elimination trees) and an STT algorithm [Berendsohn and Kozma '22] based on the classical Splay trees [Sleator and Tarjan '85]. While link-cut trees maintain a hierarchy of binary search trees, we maintain a single STT. Most of the complexity of our data structure lies in the implementation of the STT rotation primitive, which can easily be reused, simplifying the development of new STT-based approaches. We implement several variants of our data structure in the Rust programming language, along with an implementation of link-cut trees for comparison. Experimental evaluation suggests that our algorithms are faster when the dynamic forest is unrooted, while link-cut trees are faster for rooted dynamic forests.