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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Almost Linear Time Algorithms for Minsum $k$-Sink Problem...
Yuya Higashikawa, Naoki Katoh, Junichi Teruyama, Koji Watase · 2020-10-12 · via cs.DS updates on arXiv.org

We address the facility location problems on dynamic flow path networks. A dynamic flow path network consists of an undirected path with positive edge lengths, positive edge capacities, and positive vertex weights. A path can be considered as a road, an edge length as the distance along the road and a vertex weight as the number of people at the site. An edge capacity limits the number of people that can enter the edge per unit time. In the dynamic flow network, given particular points on edges or vertices, called sinks, all the people evacuate from the vertices to the sinks as quickly as possible. The problem is to find the location of sinks on a dynamic flow path network in such a way that the aggregate evacuation time (i.e., the sum of evacuation times for all the people) to sinks is minimized. We consider two models of the problem: the confluent flow model and the non-confluent flow model. In the former model, the way of evacuation is restricted so that all the people at a vertex have to evacuate to the same sink, and in the latter model, there is no such restriction. In this paper, for both the models, we develop algorithms which run in almost linear time regardless of the number of sinks. It should be stressed that for the confluent flow model, our algorithm improves upon the previous result by Benkoczi et al. [Theoretical Computer Science, 2020], and one for the non-confluent flow model is the first polynomial time algorithm.