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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
On the Influence of Graph Density on Randomized Gossiping
Robert Elsässer, Dominik Kaaser · 2014-10-21 · via cs.DS updates on arXiv.org

Information dissemination is a fundamental problem in parallel and distributed computing. In its simplest variant, the broadcasting problem, a message has to be spread among all nodes of a graph. A prominent communication protocol for this problem is based on the random phone call model (Karp et al., FOCS 2000). In each step, every node opens a communication channel to a randomly chosen neighbor for bi-directional communication. Motivated by replicated databases and peer-to-peer networks, Berenbrink et al., ICALP 2010, considered the gossiping problem in the random phone call model. There, each node starts with its own message and all messages have to be disseminated to all nodes in the network. They showed that any $O(\log n)$-time algorithm in complete graphs requires $Ω(\log n)$ message transmissions per node to complete gossiping, w.h.p, while for broadcasting the average number of transmissions per node is $O(\log\log n)$. It is known that the $O(n\log\log n)$ bound on the number of transmissions required for randomized broadcasting in complete graphs cannot be achieved in sparse graphs even if they have best expansion and connectivity properties. In this paper, we analyze whether a similar influence of the graph density also holds w.r.t. the performance of gossiping. We study analytically and empirically the communication overhead generated by randomized gossiping in random graphs and consider simple modifications of the random phone call model in these graphs. Our results indicate that, unlike in broadcasting, there is no significant difference between the performance of randomized gossiping in complete graphs and sparse random graphs. Furthermore, our simulations indicate that by tuning the parameters of our algorithms, we can significantly reduce the communication overhead compared to the traditional push-pull approach in the graphs we consider.