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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Exactly simulating stochastic chemical reaction networks ...
Joshua Petrack, David Doty · 2025-08-06 · via cs.DS updates on arXiv.org

The model of chemical reaction networks is among the oldest and most widely studied and used in natural science. The model describes reactions among abstract chemical species, for instance $A + B \to C$, which indicates that if a molecule of type $A$ interacts with a molecule of type $B$ (the reactants), they may stick together to form a molecule of type $C$ (the product). The standard algorithm for simulating (discrete, stochastic) chemical reaction networks is the Gillespie algorithm [JPC 1977], which stochastically simulates one reaction at a time, so to simulate $\ell$ consecutive reactions, it requires total running time $Ω(\ell)$. We give the first chemical reaction network stochastic simulation algorithm that can simulate $\ell$ reactions, provably preserving the exact stochastic dynamics (sampling from precisely the same distribution as the Gillespie algorithm), yet using time provably sublinear in $\ell$. Under reasonable assumptions, our algorithm can simulate $\ell$ reactions among $n$ total molecules in time $O(\ell/\sqrt n)$ when $\ell \ge n^{5/4}$, and in time $O(\ell/n^{2/5})$ when $n \le \ell \le n^{5/4}$. Our work adapts an algorithm of Berenbrink, Hammer, Kaaser, Meyer, Penschuck, and Tran [ESA 2020] for simulating the distributed computing model known as population protocols, extending it (in a very nontrivial way) to the more general chemical reaction network setting. We provide an implementation of our algorithm as a Python package, with the core logic implemented in Rust, with remarkably fast performance in practice.