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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Decremental SSSP in Weighted Digraphs: Faster and Against...
Maximilian Probst Gutenberg, Christian Wulff-Nilsen · 2020-01-29 · via cs.DS updates on arXiv.org

Given a dynamic digraph $G = (V,E)$ undergoing edge deletions and given $s\in V$ and $ε>0$, we consider the problem of maintaining $(1+ε)$-approximate shortest path distances from $s$ to all vertices in $G$ over the sequence of deletions. Even and Shiloach (J.~ACM'$81$) give a deterministic data structure for the exact version of the problem with total update time $O(mn)$. Henzinger et al. (STOC'$14$, ICALP'$15$) give a Monte Carlo data structure for the approximate version with improved total update time $ O(mn^{0.9 + o(1)}\log W)$ where $W$ is the ratio between the largest and smallest edge weight. A drawback of their data structure is that they only work against an oblivious adversary, meaning that the sequence of deletions needs to be fixed in advance. This limits its application as a black box inside algorithms. We present the following $(1+ε)$-approximate data structures: (1) the first data structure is Las Vegas and works against an adaptive adversary; it has total expected update time $\tilde O(m^{2/3}n^{4/3})$ for unweighted graphs and $\tilde O(m^{3/4}n^{5/4}\log W)$ for weighted graphs, (2) the second data structure is Las Vegas and assumes an oblivious adversary; it has total expected update time $\tilde O(\sqrt m n^{3/2})$ for unweighted graphs and $\tilde O(m^{2/3}n^{4/3}\log W)$ for weighted graphs, (3) the third data structure is Monte Carlo and is correct w.h.p.~against an oblivious adversary; it has total expected update time $\tilde O((mn)^{7/8}\log W) = \tilde O(mn^{3/4}\log W)$. Each of our data structures can be queried at any stage of $G$ in constant worst-case time; if the adversary is oblivious, a query can be extended to also report such a path in time proportional to its length. Our update times are faster than those of Henzinger et al.~for all graph densities.