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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Isotropic Dynamic Hierarchical Clustering
Victor Sadikov, Oliver Rutishauser · 2016-05-23 · via cs.DS updates on arXiv.org

We face a need of discovering a pattern in locations of a great number of points in a high-dimensional space. Goal is to group the close points together. We are interested in a hierarchical structure, like a B-tree. B-Trees are hierarchical, balanced, and they can be constructed dynamically. B-Tree approach allows to determine the structure without any supervised learning or a priori knowlwdge. The space is Euclidean and isotropic. Unfortunately, there are no B-Tree implementations processing indices in a symmetrical and isotropical way. Some implementations are based on constructing compound asymmetrical indices from point coordinates; and the others split the nodes along the coordinate hyper-planes. We need to process tens of millions of points in a thousand-dimensional space. The application has to be scalable. Ideally, a cluster should be an ellipsoid, but it would require to store O(n2) ellipse axes. So, we are using multi-dimensional balls defined by the centers and radii. Calculation of statistical values like the mean and the average deviation, can be done in an incremental way. While adding a point to a tree, the statistical values for nodes recalculated in O(1) time. We support both, brute force O(2n) and greedy O(n2) split algorithms. Statistical and aggregated node information also allows to manipulate (to search, to delete) aggregated sets of closely located points. Hierarchical information retrieval. When searching, the user is provided with the highest appropriate nodes in the tree hierarchy, with the most important clusters emerging in the hierarchy automatically. Then, if interested, the user may navigate down the tree to more specific points. The system is implemented as a library of Java classes representing Points, Sets of points with aggregated statistical information, B-tree, and Nodes with a support of serialization and storage in a MySQL database.