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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Random Sampling Applied to the MST Problem in the Node Co...
Krzysztof Nowicki · 2018-07-24 · via cs.DS updates on arXiv.org

The Congested Clique model proposed by Lotker et al.[SICOMP'05] was introduced in order to provide a simple abstraction for overlay networks. Congested Clique is a model of distributed (or parallel) computing, in which there are $n$ players with unique identifiers from set [n], which perform computations in synchronous rounds. Each round consists of the phase of unlimited local computation and the communication phase. While communicating, each pair of players is allowed to exchange a single message of size $O(\log n)$ bits. Since, in a single round, each player can communicate with even $Θ(n)$ other players, the model seems to be to powerful to imitate bandwidth restriction emerging from the underlying network. In this paper we study a restricted version of the Congested Clique model, the Node Congested Clique (NCC) model, proposed by Augustine et al.[arxiv1805], in which a player is allowed to send/receive only $O(\log n)$ messages per communication phase. More precisely, we provide communication primitives that improve the round complexity of the MST algorithm by Augustine et al. [arxiv1805] to $O(\log^3 n)$ rounds, and give an $O(\log^2 n)$ round algorithm solving the Spanning Forest (SF) problem. Furthermore, we present an approach based on the random sampling technique by Karger et al.[JACM'95] that gives an $O(\log^2 n \log Δ/ \log \log n)$ round algorithm for the Minimum Spanning Forest (MSF) problem. Besides the faster SF/ MSF algorithms we consider the key contributions to be - an efficient implementation of basic protocols in the NCC model - a tighter analysis of a special case of the sampling approach by Karger et al.[JACM'95] and related results by Pemmaraju and Sardeshmukh [FSTTCS'16] - efficient k-sparse recovery data structure that requires $O((k +\log n)\log n\log k)$ bits and provides recovery procedure that requires $O((k +\log n)\log k)$ steps