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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Node ranking in labeled networks
Chamalee Wickrama Arachchi, Nikolaj Tatti · 2025-02-03 · via cs.DS updates on arXiv.org

The entities in directed networks arising from real-world interactions are often naturally organized under some hierarchical structure. Given a directed, weighted, graph with edges and node labels, we introduce ranking problem where the obtained hierarchy should be described using node labels. Such method has the advantage to not only rank the nodes but also provide an explanation for such ranking. To this end, we define a binary tree called label tree, where each leaf represents a rank and each non-leaf contains a single label, which is then used to partition, and consequently, rank the nodes in the input graph. We measure the quality of trees using agony score, a penalty score that penalizes the edges from higher ranks to lower ranks based on the severity of the violation. We show that the problem is NP-hard, and even inapproximable if we limit the size of the label tree. Therefore, we resort to heuristics, and design a divide-and-conquer algorithm which runs in $\bigO{(n + m) \log n + \ell R}$, where $R$ is the number of node-label pairs in the given graph, $\ell$ is the number of nodes in the resulting label tree, and $n$ and $m$ denote the number of nodes and edges respectively. We also report an experimental study that shows that our algorithm can be applied to large networks, that it can find ground truth in synthetic datasets, and can produce explainable hierarchies in real-world datasets.