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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Incremental DFS algorithms: a theoretical and experimenta...
Surender Baswana, Ayush Goel, Shahbaz Khan · 2017-05-07 · via cs.DS updates on arXiv.org

Depth First Search (DFS) tree is a fundamental data structure for solving graph problems. The DFS tree of a graph $G$ with $n$ vertices and $m$ edges can be built in $O(m+n)$ time. Till date, only a few algorithms have been designed for maintaining incremental DFS. For undirected graphs, the two algorithms, namely, ADFS1 and ADFS2 [ICALP14] achieve total $O(n^{3/2}\sqrt{m})$ and $O(n^2)$ time respectively. For DAGs, the only non-trivial algorithm, namely, FDFS [IPL97] requires total $O(mn)$ time. In this paper, we carry out extensive experimental and theoretical evaluation of existing incremental DFS algorithms in random and real graphs, and derive the following results. 1- For insertion of uniformly random sequence of $n \choose 2$ edges, ADFS1, ADFS2 and FDFS perform equally well and are found to take $Θ(n^2)$ time experimentally. This is quite surprising because the worst case bounds of ADFS1 and FDFS are greater than $Θ(n^2)$ by a factor of $\sqrt{m/n}$ and $m/n$ respectively. We complement this result by probabilistic analysis of these algorithms proving $\tilde{O}(n^2)$ bound on the update time. Here, we derive results about the structure of a DFS tree in random graphs, which are of independent interest. 2- These insights led us to design an extremely simple incremental DFS algorithm for both undirected and directed graphs. This algorithm theoretically matches and experimentally outperforms the state-of-the-art in dense random graphs. It can also be used as a single-pass semi-streaming algorithm for incremental DFS and strong connectivity in random graphs. 3- Even for real graphs, both ADFS1 and FDFS perform much better than their theoretical bounds. Here again, we present two simple algorithms for incremental DFS for directed and undirected real graphs. In fact, our algorithm for directed graphs almost always matches the performance of FDFS.