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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Improved Algorithm for the Isogeny Problem for Ordinary E...
Steven Galbraith, Anton Stolbunov · 2011-06-01 · via cs.DS updates on arXiv.org

A low storage algorithm for constructing isogenies between ordinary elliptic curves was proposed by Galbraith, Hess and Smart (GHS). We give an improvement of this algorithm by modifying the pseudorandom walk so that lower-degree isogenies are used more frequently. This is motivated by the fact that high degree isogenies are slower to compute than low degree ones. We analyse the running time of the parallel collision search algorithm when the partitioning is uneven. We also give experimental results. We conclude that our algorithm is around 14 times faster than the GHS algorithm when constructing horizontal isogenies between random isogenous elliptic curves over a 160-bit prime field. The results apply to generic adding walks and the more general group action inverse problem; a speed-up is obtained whenever the cost of computing edges in the graph varies significantly.