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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Engineering Boolean Matrix Multiplication for Multiple-Ac...
Matti Karppa, Petteri Kaski · 2019-09-04 · via cs.DS updates on arXiv.org

We study the problem of multiplying two bit matrices with entries either over the Boolean algebra $(0,1,\vee,\wedge)$ or over the binary field $(0,1,+,\cdot)$. We engineer high-performance open-source algorithm implementations for contemporary multiple-accelerator shared-memory architectures, with the objective of time-and-energy-efficient scaling up to input sizes close to the available shared memory capacity. For example, given two terabinary-bit square matrices as input, our implementations compute the Boolean product in approximately 2100 seconds (1.0 Pbop/s at 3.3 pJ/bop for a total of 2.1 kWh/product) and the binary product in less than 950 seconds (2.4 effective Pbop/s at 1.5 effective pJ/bop for a total of 0.92 kWh/product) on an NVIDIA DGX-1 with power consumption at peak system power (3.5 kW). Our contributions are (a) for the binary product, we use alternative-basis techniques of Karstadt and Schwartz [SPAA '17] to design novel alternative-basis variants of Strassen's recurrence for $2\times 2$ block multiplication [Numer. Math. 13 (1969)] that have been optimized for both the number of additions and low working memory, (b) structuring the parallel block recurrences and the memory layout for coalescent and register-localized execution on accelerator hardware, (c) low-level engineering of the innermost block products for the specific target hardware, and (d) structuring the top-level shared-memory implementation to feed the accelerators with data and integrate the results for input and output sizes beyond the aggregate memory capacity of the available accelerators.