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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
A Distributed Mincut/Maxflow Algorithm Combining Path Aug...
Alexander Shekhovtsov, Vaclav Hlavac · 2011-09-06 · via cs.DS updates on arXiv.org

We develop a novel distributed algorithm for the minimum cut problem. We primarily aim at solving large sparse problems. Assuming vertices of the graph are partitioned into several regions, the algorithm performs path augmentations inside the regions and updates of the push-relabel style between the regions. The interaction between regions is considered expensive (regions are loaded into the memory one-by-one or located on separate machines in a network). The algorithm works in sweeps - passes over all regions. Let $B$ be the set of vertices incident to inter-region edges of the graph. We present a sequential and parallel versions of the algorithm which terminate in at most $2|B|^2+1$ sweeps. The competing algorithm by Delong and Boykov uses push-relabel updates inside regions. In the case of a fixed partition we prove that this algorithm has a tight $O(n^2)$ bound on the number of sweeps, where $n$ is the number of vertices. We tested sequential versions of the algorithms on instances of maxflow problems in computer vision. Experimentally, the number of sweeps required by the new algorithm is much lower than for the Delong and Boykov's variant. Large problems (up to $10^8$ vertices and $6\cdot 10^8$ edges) are solved using under 1GB of memory in about 10 sweeps.