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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Polynomial-time Approximation Algorithm for finding Highl...
Lakshmi Prabha S, T. N. Janakiraman · 2014-05-19 · via cs.DS updates on arXiv.org

There are many indexes (measures or metrics) in Social Network Analysis (SNA), like density, cohesion, etc. In this paper, we define a new SNA index called "comfortability". One among the lack of many factors, which affect the effectiveness of a group, is "comfortability". So, comfortability is one of the important attributes (characteristics) for a successful team work. It is important to find a comfortable and successful team in any given social network. In this paper, comfortable team, better comfortable team and highly comfortable team of a social network are defined based on \textbf{graph theoretic concepts} and some of their structural properties are analyzed. It is proved that forming better comfortable team or highly comfortable team in any connected network are NP-Complete using the concepts of domination in graph theory. Next, we give a polynomial-time approximation algorithm for finding such a highly comfortable team in any given network with performance ratio O(\ln Δ), where Δis the maximum degree of a given network (graph). The time complexity of the algorithm is proved to be O(n^{3}), where n is the number of persons (vertices) in the network (graph). It is also proved that our algorithm has reasonably reduced the dispersion rate.