惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

H
Help Net Security
大猫的无限游戏
大猫的无限游戏
雷峰网
雷峰网
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
博客园 - 聂微东
V
Visual Studio Blog
爱范儿
爱范儿
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
美团技术团队
有赞技术团队
有赞技术团队
云风的 BLOG
云风的 BLOG
Google DeepMind News
Google DeepMind News
Blog — PlanetScale
Blog — PlanetScale
The Cloudflare Blog
Engineering at Meta
Engineering at Meta
博客园 - 三生石上(FineUI控件)
WordPress大学
WordPress大学
Vercel News
Vercel News
F
Fortinet All Blogs
Last Week in AI
Last Week in AI
M
MIT News - Artificial intelligence
小众软件
小众软件
月光博客
月光博客
A
About on SuperTechFans

cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Graph Traversal on Tensor Cores: A BFS Framework for Mode...
Deniz Elbek, Kamer Kaya · 2026-06-04 · via cs.DS updates on arXiv.org

Modern GPUs have Tensor Cores (TCs) capable of extremely high-throughput matrix operations, yet graph algorithms remain difficult to accelerate because of their irregular and data-dependent execution patterns. This work presents BLEST, a TC-accelerated framework that reformulates Breadth-First Search (BFS) as a bit-level sparse matrix-vector computation while addressing the load imbalance, memory inefficiency, and synchronization overheads that limit prior approaches. BLEST introduces Binarized Virtual Slice Sets (BVSS), a graph representation that partitions work into balanced warp-level units and schedules only frontier-relevant regions of the graph. It further employs an optimized TC layout that maps neighbour checks onto binary MMA instructions without wasted outputs, reducing the number of required MMA calls by 8$\times$ compared with prior layouts. To mitigate atomic and cache bottlenecks, BLEST incorporates a lazy vertex-update scheme. We revisit the switching terminology for BFS and propose a mechanism that dynamically transitions from TCs to CUDA cores when it becomes more efficient. We also extend BLEST to multi-source BFS and closeness centrality workloads. Finally, we introduce a scalable graph reordering method that improves compression for scale-free-like graphs, while using RCM to improve locality for others. Across a broad set of real-world graphs, BLEST achieves average speedups of 22.0$\times$, 7.7$\times$, 8.1$\times$, and 5.9$\times$ over GAP, Gunrock, GSWITCH, and BerryBees, respectively, establishing a new BFS baseline on GPUs. Thanks to its high performance, BLEST can compute the exact closeness centralities of 65.6M vertices in a social network with 3.6B edges in an hour using 100 H100 GPUs.