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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Polytopes, lattices, and spherical codes for the nearest ...
Thijs Laarhoven · 2019-07-10 · via cs.DS updates on arXiv.org

We study locality-sensitive hash methods for the nearest neighbor problem for the angular distance, focusing on the approach of first projecting down onto a low-dimensional subspace, and then partitioning the projected vectors according to Voronoi cells induced by a suitable spherical code. This approach generalizes and interpolates between the fast but suboptimal hyperplane hashing of Charikar [STOC'02] and the asymptotically optimal but practically often slower hash families of Andoni-Indyk [FOCS'06], Andoni-Indyk-Nguyen-Razenshteyn [SODA'14] and Andoni-Indyk-Laarhoven-Razenshteyn-Schmidt [NIPS'15]. We set up a framework for analyzing the performance of any spherical code in this context, and we provide results for various codes from the literature, such as those related to regular polytopes and root lattices. Similar to hyperplane hashing, and unlike cross-polytope hashing, our analysis of collision probabilities and query exponents is exact and does not hide order terms which vanish only for large $d$, facilitating an easy parameter selection. For the two-dimensional case, we derive closed-form expressions for arbitrary spherical codes, and we show that the equilateral triangle is optimal, achieving a better performance than the two-dimensional analogues of hyperplane and cross-polytope hashing. In three and four dimensions, we numerically find that the tetrahedron, $5$-cell, and $16$-cell achieve the best query exponents, while in five or more dimensions orthoplices appear to outperform regular simplices, as well as the root lattice families $A_k$ and $D_k$. We argue that in higher dimensions, larger spherical codes will likely exist which will outperform orthoplices in theory, and we argue why using the $D_k$ root lattices will likely lead to better results in practice, due to a better trade-off between the asymptotic query exponent and the concrete costs of hashing.