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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Stochastic Runtime Analysis of a Cross Entropy Algorithm ...
Zijun Wu, Rolf Moehring, Jianhui Lai · 2016-12-21 · via cs.DS updates on arXiv.org

This article analyzes the stochastic runtime of a Cross-Entropy Algorithm on two classes of traveling salesman problems. The algorithm shares main features of the famous Max-Min Ant System with iteration-best reinforcement. For simple instances that have a $\{1,n\}$-valued distance function and a unique optimal solution, we prove a stochastic runtime of $O(n^{6+ε})$ with the vertex-based random solution generation, and a stochastic runtime of $O(n^{3+ε}\ln n)$ with the edge-based random solution generation for an arbitrary $ε\in (0,1)$. These runtimes are very close to the known expected runtime for variants of Max-Min Ant System with best-so-far reinforcement. They are obtained for the stronger notion of stochastic runtime, which means that an optimal solution is obtained in that time with an overwhelming probability, i.e., a probability tending exponentially fast to one with growing problem size. We also inspect more complex instances with $n$ vertices positioned on an $m\times m$ grid. When the $n$ vertices span a convex polygon, we obtain a stochastic runtime of $O(n^{3}m^{5+ε})$ with the vertex-based random solution generation, and a stochastic runtime of $O(n^{2}m^{5+ε})$ for the edge-based random solution generation. When there are $k = O(1)$ many vertices inside a convex polygon spanned by the other $n-k$ vertices, we obtain a stochastic runtime of $O(n^{4}m^{5+ε}+n^{6k-1}m^ε)$ with the vertex-based random solution generation, and a stochastic runtime of $O(n^{3}m^{5+ε}+n^{3k}m^ε)$ with the edge-based random solution generation. These runtimes are better than the expected runtime for the so-called $(μ\!+\!λ)$ EA reported in a recent article, and again obtained for the stronger notion of stochastic runtime.